Ritual casting you can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Cleric light domain spells.
They get some strong domain spells both with damage and information gathering.
If a domain spell is not on the cleric spell list a cleric can prepare it only in her domain spell slot.
This spell can clear out an.
Spellcasting focus you can use a holy symbol see equipment as a spellcasting focus for your cleric spells.
Light domain gods of light including helm lathander pholtus branchala the silver flame belenus apollo and re horakhty promote the ideals of rebirth and renewal truth vigilance and beauty often using the symbol of the sun.
Each day a cleric can prepare one of the spells from her two domains in that slot.
Burning hands light cleric deals fire damage to a 15ft cone where the enemies must make a dexterity saving throw.
There are some great thematic options.
Domains represent the fields of interest for deities.
Each domain has a list of spells its domain spells that you gain at the cleric levels noted in the domain description.
Combine this with the war clerics additional attacks and you can deal out a lot but is restricted to this one domain.
Cleric spells cantrips 0 level guidance light mending resistance sacred flame spare the dying thaumaturgy.
Divine favor war cleric adds 1d4 damage to every weapon attack you make.
Each domain gives access to a domain special ability and adds at least two spells to the cleric s spell list.
Divine domain choose one domain related to your deity such as life.
As an additional option included in the player s handbook the light domain is one of the stronger domain choices for damage dealing clerics this type of cleric domain has the radiance of the gods at their back and are paragons of renewal.
Once you gain a domain spell you always have it prepared and it doesn t count against the number of spells you can prepare each day.
This domain has some good options for utility but can do some crowd control in battle as well.
Each domain has a list of spells its domain spells that you gain at the cleric levels noted in the domain description.
Heat in battle and illumination when it is needed are common threads in the available spells.
Each cleric chooses two of these domains when the first clerical level is taken.
Bane bless command create or destroy water cure wounds detect evil and good detect magic detect poison and disease guiding bolt healing word inflict wounds protection from evil and good purify food and drink sanctuary shield.
There are clear themes for the light domain.
Go in depth with our light cleric 5e guide.
The life domain is detailed at the end of the class description and provides examples of gods.
Domain spells cannot be used to cast spells spontaneously.
Presumably the chosen domains should match the cleric s deity but this is not enforced by the game nor is the selection of a deity even required.